avorion damage types. I decided to make myself a mini-mod for that as well. avorion damage types

 
 I decided to make myself a mini-mod for that as wellavorion damage types 4 and shield damage of 5

4 and shield damage of 5. Gamepedia Difficulty Edit Difficulty in Avorion is a setting that can be adjusted to either give the player an easier time playing, or making it more difficult by choosing one of the. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. But I. Avorion's the most powerful. So lets say a Railgun does 1000 damage. If you want to know more. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. IGFs spread the damage a part takes over other components of the ship, up to 10x of the part's health. I am currently writing an update of my Custom Turret Builder mod. Everything else is fairly short range. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. -The damage output on the laser. I couldn't damage the hull with lightening, plasma, railguns or chainguns. 31. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. 0 now live! Hey everyone! These are the final patch notes for update 2. - long (est) range. "Hardcore" motherships and. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. Go to that location (can be found via mission. The material doesn't matter really beyond the stat generation. I also see that the hull damage multiplier is 1. 0 and the shield damage multiplier is 1. You need multiple magnitudes higher, with at least a. WIP didn't test compability with Avorion pre Beta 2. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. Ancient Gates open up when the player has an XSTN-1 system upgrade on their ship, and an Ancient Gate is guaranteed to spawn in the final sector of the Exodus quest. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. Apply the filter, hit CTRL+A to select all armour blocks. You shoot an enemy, and the shot goes through 4 blocks. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. 4, hull damage of 5. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. X-ray ship building/upgrading. Turret factories randomly produce turrets with random traits such as Burst. First of all, thank you for creating and posting your comprehensive video series. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Avorion(更新至2. J. Current Favorites. 1> Tonnage restrictions. That's why you divide by 4. Let's say I generate a Laser turret with damage of 5. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. I am currently writing an update of my Custom Turret Builder mod. Penalty: Rate of Fire decreased by 10%. Weapons like railguns don’t necessarily get better with a higher DPS stat. 0. Welcome to LD7's Avorion Beta 2. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. . If it's your first station you want it in a fairly orangish red area. I also see that the hull damage multiplier is 1. Update 0. So, the repair system has some serious flaws. They're easy to spot on the sector map - they blink. It really does/has been throwing new players off unexpectedly. I am currently writing an update of my Custom Turret Builder mod. /exit-on-last-admin-logout. 4. The highest efficiency (84. 9. nitrado. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. If I look at the weapon attributes, I get damage of 5. Any way to reduce collision damage? I put my solo galaxy at . - Get to the Scrapyard and in Dismantle Turrets menu press Dismantle Trash. I have a question about damage types. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Larger turrets are generated by higher tech values. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. They were capable of one shooting, but could suffer the same fate. There's no individual turret or weapon type which does tolerable work in only 4-6 six slots. 4 and shield damage of 5. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. This is done with a mining laser. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. The size of the hanger determines how many fighters you can hold. Change language. Go to avorion r/avorion •. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Keep holding shift and do this several times until you have a queue of several iterations. Posted February 21, 2017. If I look at the weapon attributes, I get damage of 5. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. Good plasma with high extra shield damage, for knocking down shields quickly. I have a question about damage types. Posted September 7, 2021. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. Be aware of weapon overheating too. 0. 3. More realistic shields?Mining and salvage laser damage and ranges were weird. "arg" after each command segment. It will do 4000 damage. I am currently writing an update of my Custom Turret Builder mod. yooou're overthinking this I think. Material type will determine in what kind of material you can place the turret. 0: no damage, 1: total damage. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. maybe i´m very bad at aiming (also very bad for AI) XD. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. Dakota Jul 3, 2020 @ 5:44am. meaning it wasn't an answer, it was almost. There are a lot of benefits to grouping the blocks. "Unarmed" turret techs increase the number of mining/salvage turrets you can have. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. You can get some that penetrate shield. 4 and shield damage of 5. 422. Lastly I build the rest of the ship around it. 0 for me. The lowest efficiency (68. They are attached to ships and stations and have a number of weapons attached to them. 0 and the shield damage multiplier is 1. So here's a lil petition to remove the damage penalty from auto-targeting turrets. 4 and shield damage of 5. Your difficulty level heavily determines enemy strength. The [V. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. Insane difficulty. If there is none, they can use the drone, as it has two mining lasers equipped. #5. You can also directly follow the developers @koonschi and @qui_sum. Wreckages appear when ships or stations are destroyed. can't point defence at that range. It all groups blocks for purposes of calculating overall damage resistance and augmentations. . NPCs can have hardeners. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. There's only so much that you personally have to do, but most of it can be handled by the AI. Penalty: Rate of Fire decreased by 10%. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. 4. Doesn't really matter with 2. The six outer plates 10% each. Avorion - Avorium - Unobtainum - Legendary. Split this into the seven material teirs to get a range of possible damage for that teir. I am currently writing an update of my Custom Turret Builder mod. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. No need to drag and drop to arm them. But I. 4, hull damage of 5. S. 0 and the shield damage multiplier is 1. Turrets are used for combat or mining. Description. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. Avorion - Update 0. I jumped sectors and damage worked fine, came back still 0 damage. 4 and shield damage of 5. Ships are objects that can be controlled by the player in Avorion. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. Don’t cheap out on armor, it’s already hilariously less. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. 1 - Enemy Variations, Damage Types & Hyperspace. There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. There are some weapons in the game that really lower my enjoyment, is there a file somewhere where I can just delete them from ever showing up?Update 2. Avorion > Suggestions > Topic Details. Carbon is used in manufacturing steel, armor, and in chemical processes. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. Go to avorion r/avorion •. Then press a number key (e. Transitioning to fewer blocks is a render benefit. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Lasersalvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. "-g" is the item (can be any material or credits) "-a" is amount you want. If I look at the weapon attributes, I get damage of 5. I also see that the hull damage multiplier is 1. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. They were all sitting together in the middle of nowhere next to some non-rich asteroids. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. Use a trading subsystem to find one of these products that are. Just returned to playing the game and I wonder what the purpose of the code fragments is. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. I imagine this could cause some serious issues for material types that don't have armor blocks if you try and convert all your blocks to the material. I have a question about damage types. Edited January 5, 2021 by TenguKnight More sectors. Combats pretty basic, the only real issue are enemies resistant to your damage type. 4. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Parts can be salvaged by turrets and are the same types of parts used to make the turret. I have a question about damage types. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). 4. In a turret factory you can produce turrets. One of the new ones was a pirate mothership. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. These aren't bugs, just quality of life suggestions. matt May 21, 2020 @ 7:18pm. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. The difference between with/without is huge once they level up. gif:. 0: no damage, 1: full damage. Forget the ECM sorry i mentioned it. I have a question about damage types. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Avorion - Avorium - Unobtainum - Legendary. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. The resource type of the turret depends on the position in the galaxy. You can do okay with hard mounted lasers and turret mounted bullet guns. I strongly disagree. Material: Iron, Trinium, Xanion, Ogonite, Avorion. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. These files are created during the initial. /port [value] listening port of the server Default: 27000. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. I also see that the hull damage multiplier is 1. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. If I look at the weapon attributes, I get damage of 5. Avorion 1. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. g. The difference between with/without is huge once they level up. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Let's say I generate a Laser turret with damage of 5. But I. Rich stone, armor, armor reinforcement as ultra thin layer. Toughness can be completely ignored on any fighter type because they always die in one hit no matter how high your fighter's hp is, size can be better managed with bigger hangars on your ship(I personally like size 4 since it strikes a good balance), . Either way, resistance is one thing. P. 4. Fighter specific. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. For example, Launcher Turrets create Launcher Fighters, and Repair Turrets create Repair Fighters. 1. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. I am currently writing an update of my Custom Turret Builder mod. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. simple factory chain that increase profits even further. Enemies drop loot, resources, different weapons or ship upgrades. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. Armor is stronger then Hull, when comes to HP, in return it is heavier. I also see that the hull damage multiplier is 1. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. xanion and naonite are average for weight. In X4, the focus is on your empire and the galaxy. Let's say I generate a Laser turret with damage of 5. Make a certain (undervalued) weapon type inherently stronger against shields, with the possibility that it makes them weaker. 0 and the shield damage multiplier is 1. I have a question about damage types. Casino. 8)、补充·让舰船批量挖矿(版本1. Defensive turrets are PDCs and point defense lasers. Ultra thin stone costs almost nothing and blocks all kinds of penetration. 44. I have a question about damage types. Shield stacking and cargo tractors work very well. Only the damage values change. I'm gonna try launching Avorion again and monitor my GPU temps and see what I find. Status: Finished. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. Efficiency scales about 5% per tier IIRC, with each tier being 5% more efficient than iron. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Transitioning to fewer blocks is a render benefit. 4. 0. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. 8 so far. Rifts get more common the closer you. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. Posted February 21, 2017. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. They might suck as a shipboard weapon, but. This seems to affect Fighters too! Some missions require docking ports. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Normally I spend ages in games like starmade, SE, From the depths the list goes on etc. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. Torpedoes are classified by two different attributes: the warhead and the body. Class: Interceptor. Members. Avorion is currently in Early Access, and is under active development. 1 square of IG works well, with a thin layer of armour over it for added protection. This module removes the requirements for pilots, gunners and miners. •. After you get shields this is often forgotten, but here it is good. 2. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. Description. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. 4, hull damage of 5. Maybe unlucky, or maybe cannon range and salvager range are different types that can't be mixed. This station produces steel. Fragment deals increased damage to Torpedoes and Fighters ; Lightning deals zero damage to Stone ; Some weapons have those fixed, ie. Stats such as material are also decided at this stage, in a similar. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. there are at least two distinct player types in avorion. Armor blocks is a main physical defense for the ships and other space structures. Toss in a little lightning for the electrical damage Good lasers if you can get them. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. Works for all turret types, but not for fixed weapons (coaxial). DPS, depending on the weapon type or fire rate can be a very irrelevant stat. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. The hazardous area classification chart is used to identify and evaluate the risks associated with the presence of flammable or explosive materials in a particular area. (So what I'm seeing there for dps appears to be accurate. They require power to shoot like lasers do, but a lot more. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. 4. 2 items. 4 and shield damage of 5. The number of blocks that lets you damage is likely what inspires the flavor text. I have a question about damage types. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. Posted October 11, 2020. kmsrocks1. This page is a work in progress. Avorion 14. At close range is Laser very good to. 0] is the actually number of update. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. Wait for the cooldown timer, then enter the Main factory to configure it like so -. They can also be created by destroying only parts of a ship. 0). Also, Holy Necro Batman! Yes, you gave an almost answer'. There's a trading system where you can haul cargo, smuggle or raid other freighters. Most enemies take one shot to kill. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. As for increasing it the only way I can really think of is more speed. 0 and the shield damage multiplier is 1. I have a question about damage types. 0. 4. 4. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. Protection is what it says in game, the depth level is required protection. I also see that the hull damage multiplier is 1. They will make turrets better in damage, dps, range and others stats. Block and Ship damage from integrity-protected blocks reduced by 50%. Type; cookiebottest: frontend. Good work aeohrta.